Hey all it has been awhile, but I have some request that I hope can be worked out.
I am wanting to remove the custom time/climate script dependability from Forever_zer0's menu script and and another
menu selectable option (description in spoiler below marked with **)(if removing from Zer0's script
please add comments in the script so I can see and lern what was done please) if to much of a pain to do , then in the spoiler below
is a request for a menu system.
1: Where the menu commands are such as Items, Equip, quest, etc.
*wanting to have options section much like Forever_Zer0's and Blizzards CMS so the player can
change window skins, etc.
** another thing is a selectable I am wanting to call "Comp.(or any other name)", when this is selected a little
window comes up with other selectable options for the party switcher, stat distribution, class change and skill learning system,
and the feature for my other request if it is possible (see request part two in this thread).
2: This is where the party status is.
3: The Location, money, and play time are displayed.
4: where the equipment screen, status screen and skills are displayed.
e1: is where "equip right" or a.k.a where the equiping takes place.
e2: where "equip left" or a.k.a where the actor stats, attack, defense, etc. are shown.
e3: the help or a.k.a the item description is.
s1: where skill types/categories are if using skill seperation system etc.
s2: skill description window.
s3: where known skills are displayed.
The item windows will be similiar to the the skill windows set-up.[/spoiler]
request part two:
I been thinking up of a system, that is kinda like a custom shop and the currency is certain items
instead of the default currency. this "shop" is for buying additional characters, that when once purchased
will be unlocked in the party switcher. (I am currently using Blizzard's easy party switcher)
and once a specified "actor" has been purchased, it will be grayed out or removed from the shop list.
c1: this window is for selecting different catargories defined in the script, and have it something like this.
like the categories would be a specified number or class ID (have dummy/fake classes in database).
Example:(not accurate, just a guide line of sorts.)
"category name" => (class id in database)
"Pixie" => 32
"Jaki" => 33,
"Holy" => 34,
(x) is the category/ class in database id while (z) would be the actor id.
when (x) then return (z)
when (33) then return (2, 3, 4)
c2: This Window will display said "actor" being purchased and the amount of required item to purchase.
to show what "item currecny" is needed to purchase the "actor" have something just like above.
(v) would be the category/class id while (i) would be the specified item id in database
when (v) then return (i)
when (v) then return (i, i, i)
c3: would have a description of of highlighted "actor in the shop"
example of what description would be like (editable in script)
ex: Summon the (c) (a) into your ranks.
*(c) = category id, (a) = character id in database (shows that specified actor name)
I'll let the scripter figure out how this all would actually work.