#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# Save Data
# - see the documentation to learn how to set up which data is being saved
# by RMX-OS.
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# save container variable definitions
SAVE_CONTAINERS = [
'$game_system',
'$game_party',
'$game_actors',
'$game_map',
'$game_player',
'Graphics.frame_count'
]
# general save data setup
SAVE_DATA['Graphics.frame_count'] = []
SAVE_DATA[Game_System] = ['@timer', '@timer_working', '@menu_disabled']
SAVE_DATA[Game_Party] = ['@gold', '@steps', '@actors', '@items',
'@weapons', '@armors']
SAVE_DATA[Game_Actors] = ['@data']
SAVE_DATA[Game_Map] = ['@map_id']
SAVE_DATA[Game_Player] = ['@x', '@y', '@real_x', '@real_y',
'@character_name', '@encounter_count']
SAVE_DATA[Game_Actor] = ['@actor_id', '@name', '@character_name',
'@character_hue', '@class_id', '@weapon_id', '@armor1_id',
'@armor2_id', '@armor3_id', '@armor4_id', '@level', '@exp', '@skills',
'@hp', '@sp', '@states', '@maxhp_plus', '@maxsp_plus', '@str_plus',
'@dex_plus', '@agi_plus', '@int_plus']
# for all classes that must have default arguments specified
CREATION_DATA[Game_Actor] = '1'
end