Great finds!
-Mushiba name and Anti-Burn description are now fixed!
-This tree tile, damn!
(Update : Fixed)-For the ------- hardware. It's more serious. It's either the unequip or after an upgrade. The Simurion is set to be an Hybrid but is a Genetic. I need to investigate which one is it.
(Update : Fixed)-Holon plain bug seems really bad, never seen this actually even when I tried to rebuild or upgrade a Simurion during sun or rain. Gotta check this. Do you remember which Simurion evolved?
-Oops, I missed to make Vessel Soul usable, you're right. That's to bad, the Simurion was actually playable.
(Update : Fixed)QuoteHow exactly does Soul Synch work? It feels so random at times. Whole team is getting 0%, then randomly one guy gets like 40%. Then it just went back down to 0% again.
It feels random when a Simurion is hard to catch, you're right. It should be better when you'll buff your Synchro rate with relics or items in the future, I guess. I've made a formula that is not random actually, it's in fact less random than a Pokeball in Pokemon games but luck is a lot more important when it comes to synch with harder Simurions or Simurions with HP, or both.
I'll go into details if you're interested, here's how it works:
-Synchro should be equal to 100.
-First, a roll is done between 1 and 100.
-Then it adds +20, +40, +60, +80 or +100 more depending of how many stuff you have to buff synch rate (the Add-on Leaves of Harmony is one of them). For most of this demo, you don't have any of these buffs, so it's mostly +0.
-After this, for each type of Simurions it adds or removes to the result depending of the "synch difficulty". For instance, Mushiba has a +50 and the most difficult Simurion of this demo has a -50.
-Finally, it takes the current HP of the target, divided by 5, and removes the result from the total. And this, is the Synch rate.
-If you are below 100 and try again, the result won't be reset. It carries over the next try by adding itself to the next result. So you have chance to increase turn by turn your synch rate but if you have bad luck and the first random roll is very low you can reach 0 and then all progress if gone.
Concrete example, if you have a Simurion with "synch difficulty" of +10 and current HP is 75:
-Let's say you roll: 50
-You have no synch buff so it's: 50 + 0 = 50
-Synch difficulty is +10 so it's: 50 + 0 + 10 = 60
-Simurion has 75 HP remaining, so it's: 75/5 = 15 ; 60 -15 = 45
-The synch result is 45%.
If you try another time, with the same exact roll of 50 at the begining it will be 90%. And you'll get 100% at the third try.
QuoteWill there be more hints regarding what stats evolve certain simurions? The Flybot one was nice.
Yes! For now, since it's a demo and a lot of things change I don't give a lot of hints. I'm also curious to see if people manage to find without the hints in the first place. But in later versions there will be more hints like this, maybe not early in the game to let people find for themselves. Also, for now, the Simu-Com pages don't have descriptions like the Pokedex have. I plan to gives hints in these pages too. (An update of the Simu-Com will be made this year, it's the final big menu change I plan. The Simu-Com is OK now but since there's a lot of Simurions it would be better is it's more user friendly to use.)
QuoteAre there any simurions in this demo that don't have their evolved forms implemented yet? Mainly asking so I don't waste my time
Yes, you're right to ask this, in fact, a lot of later Simurions don't have their upgrades yet in the game.
I'll give you the full list of upgradable Simurions for this demo in spoiler...
Mushiba
Denger
Chichou
Torio
Ponuma
Dokurass
Dokurant
Nezunen
Sirocean
Tengel
Larveak
Stoicoon
Hion
Flybot
Tetrapog
Takron
Some can upgrade but maybe it's hard to find how (like Takron). If you want to know, just ask, it's not major spoiler imo.
Thanks for the feedback!
EDIT : Oops, sorry, in fact Takron upgrade is not possible in the demo. It's available juste after that. My bad.