RPG Maker MV

Started by KK20, August 07, 2015, 05:10:42 pm

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winkio

Noooo, don't preorder.  Wait until it comes out, make sure it's worth getting, then buy it.  There's no reason to preorder software, it's not like the server is going to run out of downloads.

KK20

Which is why they entice us with a 10% discount.
TOTES WURTH RYT??

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

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G_G

October 01, 2015, 12:23:41 am #22 Last Edit: October 01, 2015, 12:25:44 am by gameus
I mean, JavaScript isn't that terrible. It's fun to work with and I've been tinkering with Game Maker past couple of months, which has an even more limited programming language, so it'll be a bit refreshing going back to something that doesn't make you work with data structures like so:
var sampleArray = ds_list_create();
ds_list_add(sampleArray, val1, val2, val3, etc...);
var value = ds_list_find_value(sampleArray, index);


I mean, the VX UI and art style is still there, but they did bring back 3 layer mapping. And the fact that all the hidden scripts are basically no longer hidden is really cool. Can't wait to see some of the tilemap scripts and modifications that are going to come out. The plugin system looks promising as well. Sure they're just scripts, but from the screenshot I saw, it makes it look like scripts are going to be way easier to configure for the end user.

Spoiler: ShowHide


Also, given the price tag, it's not a bad price considering it exports to multiple platforms. I mean, look at the price for Game Maker. Each export module is a bit pricey.


winkio

Javascript is an actual scripting language, which is good, but it was designed for interactive webapps, and not for graphics and large game systems.  I'm betting that creating menus and HUDs will be less work compared to ruby, but things like dynamic lighting, battle systems, etc. will be more work.  And there will be a whole new set of interesting performance obstacles, but performance should overall be better.

KK20

October 01, 2015, 12:59:46 am #24 Last Edit: October 01, 2015, 01:02:09 am by KK20
I've had my fair share of experiences with Javascript. It definitely was pretty cool at the time since my Ruby knowledge made the transition easier. But then you look at higher level Javascript and all the different ways people do certain things--it becomes nauseating and difficult to follow. Unless you establish some coding principle or standard, working with someone else's Javascript code becomes a huge chore in itself. I've seen too many stories of people complaining how the last employee wrote uncomprehensive code that was impossible to salvage.

Mainly I'm hoping that EB makes a very understandable system and others quickly adopt it. It also worries me if people are going to compress their code and make it a living nightmare to modify.

Also yeah the price is fairly reasonable. It's mainly the preorder thing I was commenting about. The first goal of mine is how can I turn it back into RMXP.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

KK20

Just found out that the release date is the 23rd.
Also a bunch of "update" videos on the maker itself. https://www.youtube.com/user/rpgmakerweb/videos

Which makes me wonder...I thought Yanfly was a normal RM scripter like the rest of us? It sounds like they we're a significant role to the engine itself.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Spoofus

Started to watch the videos, and I too thought that Yanfly was a random person who just happened to make scripts, It was kind of a surprise to me.


My Blog site I am working on: http://spoofus.weebly.com/

KK20

FAQ video: https://www.youtube.com/watch?v=_6l1gTBShRg

lol at the 3D question.

On another note, there's a new event command called "Plugin Command" that, you guessed it, does a one-line script call to the plugins. You can't use "Script" to do plugin calls.

I know the first thing I'm going to write...

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Zexion

From what I've read on the rpgweb forums (or one of those official enterbrain forums) it seems that a lot of the engine developers are an active part of the community.

Blizzard

Lol, at the CBS questions.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

KK20

More FAQ videos (even addresses the relationship between EB and Yanfly). It seems to be a daily thing, so go ahead and post questions in hopes they will be answered in the next video: https://www.youtube.com/watch?v=2iebcy0oV_4
One of the questions asked for Aluxes to return, but he is "not liked". They're also stupid biased and prefer VX over XP.

Also, Yanfly has some videos of the plugins they provided. https://www.youtube.com/channel/UCxqti0F9VuiSWyqznaua_zA/videos
Definitely liking the battle engine as you have more control of the animations and battler sprites. It's just a shame the shit is so complicated to configure.

By the way, the multi-layer mapping is not like XP at all (i.e. devoted buttons to draw whatever tile you want on one of three layers). It's still very similar to VX/A's way of mapping where some autotiles are always the ground layer, another set of autotiles are the mid layer, and the tilesets are the upper layer. No priority setting (remember the star with a range of 0-5 in XP? It's still just a single star). And I think you still can't do an unlimited sized tileset graphic either. Super gross.

Still no word yet of a trial or lite version.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

G_G

Well, if we have access to the spritemap, the first plugin I wanted to look into doing seriously is one that lets you use maps from Tiled, which, you guessed it, lets you have as many layers as possible and a lot more freedom with layers, autotiles, etc.. Obviously the more layers someone decides to use the more lag you might encounter, but definitely going to look into it.

KK20

Some google searches already have posts saying TileD can be used already without a plugin. Not sure on the specifics, but that's what it sounds like.

But yeah, I want to screw around with the tilemap code badly. :D

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

G_G

If tiled works out of the box I'm so fucking stoked. That is by far the best tile editor I've ever worked with.

Spoofus

Welp I got it pre-ordered my self now, curse you enterbrain for taunting me with this.

I actually can't wait to see what scripters come up with for this, I bet we will see some crazy stuff.


My Blog site I am working on: http://spoofus.weebly.com/

KK20

I can already imagine someone trying to make a platformer with the side-view sprites. I just want to see what the scripting looks like--if they really claim it's structured similarly to the past Ruby variants.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Spoofus

Well when I pre-ordered it, I thought i was getting the Broforce 4-pack, but didnt pay attention until i checked the confirmation email, and realized what i did...Man i felt stupid, and just decided to let it slide.

and I bet if there is a side-view platformer, you could actually make a metroidvanina style game. WOOTS!


My Blog site I am working on: http://spoofus.weebly.com/

syldocaine

Quote from: KK20 on October 16, 2015, 12:42:39 am

By the way, the multi-layer mapping is not like XP at all (i.e. devoted buttons to draw whatever tile you want on one of three layers). It's still very similar to VX/A's way of mapping where some autotiles are always the ground layer, another set of autotiles are the mid layer, and the tilesets are the upper layer. No priority setting (remember the star with a range of 0-5 in XP? It's still just a single star). And I think you still can't do an unlimited sized tileset graphic either. Super gross.

Still no word yet of a trial or lite version.


Damn, that sucks.
Another reason to remain with the good old RMXP.

For me there is still too much VX in the MV.
They finally had the chance to improve...but nvm.

ARC has to come :D

KK20

Someone will find a way to change mapping for the better. Don't shoot your hopes down yet.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

G_G

Right. I mean, if anything, we can always rewrite XP's tilemap in MV, allowing us to use the tilesets and map files from XP. There's going to be a lot more possibilities with the tilemap code open to us for the first time.