I recently posted this issue on another game development site, but no one could help me find the right answer.
What I'm looking for is a way to get the menu to open anytime in an RMXP game, whether or not messages are being displayed on screen. Ideally, it wouldn't close the message that's currently being displayed--it would just force the menu open, then return to the message that was being displayed.
I've been using RMXP for ages, and this is the one thing I've been wondering ever since I started using it. It seems annoying that you're unable to do that... or would a function to open the menu at the same time as a message somehow screw up the system?
If there is no way currently, can someone direct me to the parts in the script editor that might have something to do with menu access? So I can toy around with it
Someone did suggest to me to replace this section of code in Scene_Map:
with this:
# If B button was pressed
if Input.trigger?(Input::B)
# If event is running, or menu is not forbidden
unless $game_system.menu_disabled
# Set menu calling flag or beep flag
$game_temp.menu_calling = true
$game_temp.menu_beep = true
end
end
... but it didn't work. This feature is really important to my game, so I'd really appreciate it if someone were able to show me how to solve this problem.
Thanks for any help in advance!
~Zangetsu