Author Topic: [VXA] Caterpillar Jump Fix  (Read 2308 times)

Offline Wecoc

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[VXA] Caterpillar Jump Fix
« on: August 10, 2014, 04:50:29 PM »
Caterpillar Jump Fix
Authors: Wecoc
Version: 1.0
Type: Movement Bugfix
Key Term: Movement Add-on


On RPG Maker VX Ace default caterpillar when the player jumps the followers don't jump with him, they walk magically through the wall or over the swamp...

This script is a partial rewrite of the Caterpillar system to avoid this type of bugs.


  • The followers don't follow the player, they "imitate" him (so it avoids a lot of bugs)
  • Still being friendly for huge parties


N/A for this type of script, maybe a gif would be good but anyway it's easy to imagine.


(click to show/hide)


Put the script above main and it will work automatically.


No idea about this, if there is some type of incompatibility with any well-known system, post about it and I will try to fix it.

Credits and Thanks

  • Wecoc - Script author, ehehe
  • Pokaranero - He gave me the idea (and he also was a good tester)

Author's Notes

The script is a fix for a internal bug so it does not require credits but please don't attribute the credit to you.
You can distribute this code anywhere.
« Last Edit: August 10, 2014, 06:05:43 PM by Wecoc »