Author Topic: [VXA] Caterpillar Jump Fix  (Read 2308 times)

Offline Wecoc

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[VXA] Caterpillar Jump Fix
« on: August 10, 2014, 04:50:29 PM »
Caterpillar Jump Fix
Authors: Wecoc
Version: 1.0
Type: Movement Bugfix
Key Term: Movement Add-on

Introduction

On RPG Maker VX Ace default caterpillar when the player jumps the followers don't jump with him, they walk magically through the wall or over the swamp...

This script is a partial rewrite of the Caterpillar system to avoid this type of bugs.

Features

  • The followers don't follow the player, they "imitate" him (so it avoids a lot of bugs)
  • Still being friendly for huge parties

Screenshots

N/A for this type of script, maybe a gif would be good but anyway it's easy to imagine.

Script

(click to show/hide)

Instructions

Put the script above main and it will work automatically.

Compatibility

No idea about this, if there is some type of incompatibility with any well-known system, post about it and I will try to fix it.

Credits and Thanks

  • Wecoc - Script author, ehehe
  • Pokaranero - He gave me the idea (and he also was a good tester)

Author's Notes

The script is a fix for a internal bug so it does not require credits but please don't attribute the credit to you.
You can distribute this code anywhere.
« Last Edit: August 10, 2014, 06:05:43 PM by Wecoc »