Some framerate drops, but no error message, just that "... has stopped working" and normally, I'd only be able to close the program, but with Visual C++ installed, I do get the option to debug. Problem is that is for RPG Maker, not the DLL, and we dont exactly have source code for RPG Maker. Im mostly just wondering if not disposing of Bitmap New when assigned to a Local Variable in Ruby will be properly disposed of, even between methods... Or at least best practices. Im trying everything I can think of, Graphics.frame_reset, GC.start, etc. Garbage Collection seems to help a lot with framerates, but still getting crashes.