Oh, that's good to know!
Since the Opacity and Transparency carries over if applied to the player, I thought the same happened with events/NPC's. I use self switches or switches and new event pages to keep them permanently "erased" throughout the game, but since they are all turned off upon restarting, they shouldn't be any problem. Since the game has a lot of rooms you don't go back to, I also used the Transparent ON command, so that's why I thought I needed help :^_^\':
But if they don't carry over maps, that's great! Thank you again!