I'm in the midst of developing
Class Rules had the opportunity of participating in a marketing workshop for games last week.
One of the central points of criticism that I received revolved around landing on a target audience. I was wondering if anyone could provide suggestions or particular things that I should keep in mind.
What kind of demographics should I be considering? Do you think I should emphasize the action-comedy (I'm using an ABS), or the romance/narrative side more in promotional material?
For a bit about the game:
Class Rules is a game about being a game design student, and meeting the everyday challenges that must be overcome in order to deliver on a compelling game for your end of year project. Relationships, rivals, and a nefarious plot to take control of the galaxy stand between you and becoming a coveted GAME DESIGNER -- can you succeed against all odds?You can find more
here.
Thanks =)