ICF-Soft Main Utility
Authors: ICF-Soft
Version: 1.05
Type: SDK Add-on
Key Term: Misc Add-on
IntroductionThis is a plugin with a lot of functionality making scripting easier.
There are some recurrent functions inside my plugins so it is made to englobe all I will need.
It's required for the mayority of my plugins.
Features
- Special json feature to edit/add data fields.
- Special trait system allowing to add traits to non-trait data (skills and items), add actor/enemy traits ingame plus a subtraits system.
- Special effects system allowing to add effecs to non-effect data (actors, classes, enemies...), plus a subeffects system.
- Selfswitches/selfvariables system.
- Battleswitches/battlevariables system.
- Special eval system.
- Extended features for some js built-in objects.
ScreenshotsNo screenshot required.
DownloadYou con downolad from
here.
You can find blog entry and check for updates
here.
InstructionsIt uses notetags to add/alter data.
For plugin developers it's recommended to show how to use these tags inside your plugins.
Json master tag allow to alter data in a particular way. You can add new fields or edit out of field limits, it works in json notation, better than just meta-tags.
Use every line between open and close tags to edit a field, first field name followed by a two dots symbol, then one space and the code in json format.
Example:
<JSON MASTER>
gold: 50000000
hands_power: [50,100]
grade: 'F'
</JSON MASTER>
Traits master tag allow to add traits througth notebox.
Every line between open and close tags are three numbers separated by spaces. It is recomended to use the three numbers even if specified trait uses only two, next inline place can be used for comments.
You can use a name instead of first number (see readme for all names).
Example:
<TRAITS MASTER>
elem_rate 1 1.5
21 1 2
31 2 0 -Attack element
</TRAITS MASTER>
Subtraits master tag allow to add more trait setups for different uses like subclass traits, random enemy/item/equipment traits, alter states tiers and so on. It works like traits master but you dont't need to close tag every time you open a new subtrait setup.
Example:
<SUBTRAITS MASTER> -Fire slime
elem_rate 1 1.5
11 2 0.5
31 2 0 -Fire attack element
<SUBTRAITS MASTER> -Cold slime
elem_rate 1 1.5
11 2 2.1
31 3 0 -Cold attack element
</SUBTRAITS MASTER>
Note: More than one plugin can use subtraits in same data for different purposes so you must provide a way to use specific blocks, something like "<MyAmacingPluginSubtraits first last>" can be usefull.
JSEval master tag allow to add javascript code that can be run when a condition is given or diverse pourposes. You can give single key, double key or more, and you don't need to close tag every time you open a new code.
Example:
<JSEVAL MASTER A>
this.gainTp(15);
<JSEVAL MASTER A B>
if (this == subject) this.gainMp(-10);
v.setValue(10, v.value(10) + 2);
</JSEVAL MASTER>
Some variables are passed and can be used inside code:
- subject: the subject of the action.
- item: the object used in the action. Can be an item or a skill.
- isSkill: check if is an skill.
All info you will need is avaiable inside plugin help section and in readme file.
CompatibilityNo compatibility issues yet.
Terms of use
- Free for commercial and non-commercial games.
- If commercial, a free copy of your game whould be fine.
- Credit to ICF-Soft.
- Any plugin that needs this to work must add a clausule to say that ICF-Soft must be included in credits page.
- Do not repost without permision.
ChangelogVersion 1.05
download.
Version 1.04
download.
- Added external blocks for traits and effects.
- Improved tags system.
- Allow to filter selfswitches and variables.
Version 1.03
download.
Version 1.02
download.
- Extended battle and self switches and variables to all actors/enemies.
- Added group effect system.
- Improved trait system.
Version 1.01
download.
- Added battle switches and variables
- Added eval system
- Added more js functions
Version 1.00
download.
Credits and Thanks
Author's NotesThis is a sdk plugin. I have in mind to add even more utilities.
You can ask me for configurations.