Thanks for the advice guys, now I should have a very simple evented system that works for a single character without lagging the game. It was kinda simple, but so simple it got troublesome.
So yeah in the end I have to make sure to have an autorun to turn on the switch that will activate the parallel, and also having a secondary page on the autorun activated by a self switch, the secondary page will be triggerd by action button thus ending the autorun loop right.
EDIT: ok it works I almost have this figured, now I have a problem:
1. I need to make a "you learned heal" message appears everytime you get out of the menu, but guess what I can only make it loop
, so how to set a conditional to trigger a text screen once every time this item is equipped?
I mean I was able to set the autorun event trigger the parallel process without freezing or looping, but adding the text was blue screen of death for my brain.