Optimizations That Aren't (In a Multithreaded World)

Started by Blizzard, December 02, 2016, 04:34:08 pm

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Blizzard

I found this article about optimizing some code that would completely have the opposite effect in a multi-threaded environment. It's very good, because it gives you a good understand how one approach can be great in a single-threaded environment, but completely fall apart in a multi-threaded environment (as far as performance goes).

http://www.gotw.ca/publications/optimizations.htm
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