[MV] DoubleX RMMV Unit Filters

Started by DoubleX, October 18, 2017, 03:59:44 am

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DoubleX

October 18, 2017, 03:59:44 am Last Edit: October 19, 2017, 03:52:10 am by DoubleX
DoubleX RMMV Unit Filters
Authors: DoubleX
Version: v1.00a
Type: Party/Troop member filtering Add-on
Key Term: Player/Party/Troop Add-on



Introduction

Lets you use plugin calls to use new unit filters in order to write much, much less codes to perform much, much more tasks
 *      1. Without any plugin, getting a member with specific conditions      
*         relative to the belonging unit, like finding the party member with
*         the highest amount of hp, demands relatively heavy event setups,   
*         even with the aid of common events, which boost event reusability.
*      2. With this plugin, the same can be done using several easy, simple 
*         and small plugin calls instead of writing several common events   
*         from scratch, thus further improving effectiveness and efficiency.



Features


       
  • Provides plugin calls to directly declare the results instead of having to care about implementation details




Script

DoubleX RMMV Unit Filters:
https://pastebin.com/ZWZED0UC


Compatibility

No compatibility issues yet.


Credits And Thanks

       
  • DoubleX(Optional)




Author's Notes

 *----------------------------------------------------------------------------
*    # Terms Of Use                                                         
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.   
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.           
*      4. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      5. I always reserve the right to deny you from using this plugin     
*         anymore if you've violated any of the above.                       
*----------------------------------------------------------------------------
*    # Prerequisites                                                         
*      Abilities:                                                           
*      1. Nothing special for most ordinary cases                           
*      2. Little RMMV plugin development proficiency to fully utilize this   
*----------------------------------------------------------------------------
*    # Author Notes                                                         
*      1. This plugin's meant to be a convenience tool to facilitate the use
*         of some unit filters that aren't already available from the default
*         RMMV codebase, so you're still supposed to write some Javascript   
*         codes with the aid of the new plugin calls provided by this plugin.
*      2. You're supposed to implement unit filter result set operations -   
*         union, intersection, complement, difference, etc - yourselves.     
*----------------------------------------------------------------------------
My RMVXA/RMMV/RMMZ scripts/plugins: http://rpgmaker.net/users/DoubleX/scripts/

KK20

Can't move to database because
1. Missing engine tag in subject
2. Header needs to be formatted as

[CENTER][SIZE=24pt][b]<SCRIPT NAME>[/b][/SIZE]
[SIZE=16pt]Authors: <AUTHORS, NO SPECIAL THANKS HERE>[/SIZE]
[SIZE=16pt]Version: <NUMBER>[/SIZE]
[SIZE=14pt]Type: <DETAILED TYPE>[/SIZE]
Key Term: <KEY TERM (COMMON TYPE), SEE FURTHER BELOW FOR ALL ALLOWED TERMS>[/CENTER]

specifically where the code tags are in all caps. This is necessary for the post to be correctly parsed when put into the database.

I've done this for you a couple times now; it's your turn.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

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DoubleX

Thanks for your reminder and sorry for giving you extra work. I've added the engine tag in subject and changed the code tag to be in all caps :)
My RMVXA/RMMV/RMMZ scripts/plugins: http://rpgmaker.net/users/DoubleX/scripts/

KK20

Oh no I don't mean the literal code tag. I mean the ones in the header:

[CENTER][SIZE=24pt][b]<SCRIPT NAME>[/b][/SIZE]
[SIZE=16pt]Authors: <AUTHORS, NO SPECIAL THANKS HERE>[/SIZE]
[SIZE=16pt]Version: <NUMBER>[/SIZE]
[SIZE=14pt]Type: <DETAILED TYPE>[/SIZE]
Key Term: <KEY TERM (COMMON TYPE), SEE FURTHER BELOW FOR ALL ALLOWED TERMS>[/CENTER]

Like CENTER and SIZE. Those need to be in caps.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

DoubleX

I've just typed all those tags again, including subtitles like Introduction, Features, etc.
My RMVXA/RMMV/RMMZ scripts/plugins: http://rpgmaker.net/users/DoubleX/scripts/