Since it appears that I will enlist some help for this game, I decided that the best way to handle all this is to use the obvious tool I have at my disposal: The forum.
For those who don't know yet: I am working on a new Lexima Legends title and I'm using RPG Maker MV. This game will be commercial and I will most likely be paying for some external helpers. My plan is a release on Steam, Google Play and iTunes App Store. Since my budget is limited, I might even try a Kickstarter (but don't count on it).
The game's premise is simple and takes place long before anything of the original trilogy happened:
The Chaos Wielder Regulus has obtained massive power through unknown means and commands an army to take the planet the player grew up on. Leximus and Rivy get involved in the conflict. The player is misled to believe they fight for a rebellion against an unjust system, but in reality they serve Regulus. After joining Leximus and Rivy, the player discovers that the rebellion is a setup. Leximus tasks the player with defeating a battalion while he investigates.
The game will play somewhat similar to Ogre Battle: March of the Black Queen and Ogre Battle 64: Person of Lordly Calibur. The game takes place on a huge map RTS-style. Once two units are close enough, they engage into RPG-style turn-based battle which is automated. The loser retreats (depending on a battle score system). Standard terrain and weather affects units and characters.
On top of these base mechanics there will be additional mechanics such as Soul Rage abilities that can be used during battles to manipulate the outcome. Players will face many choices and decisions which will affect the missions they play, they story they experience and the ending they get. The plan is about 40 missions with 3 different paths, altogether about 100 missions to play.
Some interesting features include a lot of custom scripts, barely anything resembling the originals and probably most prominently: Mode 7!