What is this?

Started by Blizzard, January 12, 2018, 04:08:11 pm

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Blizzard

January 12, 2018, 04:08:11 pm Last Edit: January 12, 2018, 04:10:42 pm by Blizzard
Since it appears that I will enlist some help for this game, I decided that the best way to handle all this is to use the obvious tool I have at my disposal: The forum.

For those who don't know yet: I am working on a new Lexima Legends title and I'm using RPG Maker MV. This game will be commercial and I will most likely be paying for some external helpers. My plan is a release on Steam, Google Play and iTunes App Store. Since my budget is limited, I might even try a Kickstarter (but don't count on it).




The game's premise is simple and takes place long before anything of the original trilogy happened:

The Chaos Wielder Regulus has obtained massive power through unknown means and commands an army to take the planet the player grew up on. Leximus and Rivy get involved in the conflict. The player is misled to believe they fight for a rebellion against an unjust system, but in reality they serve Regulus. After joining Leximus and Rivy, the player discovers that the rebellion is a setup. Leximus tasks the player with defeating a battalion while he investigates.




The game will play somewhat similar to Ogre Battle: March of the Black Queen and Ogre Battle 64: Person of Lordly Calibur. The game takes place on a huge map RTS-style. Once two units are close enough, they engage into RPG-style turn-based battle which is automated. The loser retreats (depending on a battle score system). Standard terrain and weather affects units and characters.

On top of these base mechanics there will be additional mechanics such as Soul Rage abilities that can be used during battles to manipulate the outcome. Players will face many choices and decisions which will affect the missions they play, they story they experience and the ending they get. The plan is about 40 missions with 3 different paths, altogether about 100 missions to play.




Some interesting features include a lot of custom scripts, barely anything resembling the originals and probably most prominently: Mode 7!
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Fantasist

This is exciting! Been wanting to take a crack at MV and I'm definitely interested in signing up. I PMed you my latest contact details.
Do you like ambient/electronic music? Then you should promote a talented artist! Help out here. (I'm serious. Just listen to his work at least!)


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chaucer

:o This sounds awesome! Unfortunately for me, I'm quite busy till the end of the month, but if you're in need of people by the time I'm free, I would love to help out on this project! If I'm being honest though, I don't have a whole lot to offer, in terms of game development, I don't do music/artwork/story/dialog, not that I don't want to, it's just I'm honestly terrible at all of that stuff ^^; I'm ok at writing code though( not limited to just JS ), that's about the only thing I can offer.

games :
Starfall ( wrote the majority of the code used for this game ).
Kanti Nida ( wrote the pixel movement & battle system ).
Revere ( still in development, almost finished though! wrote quite a good sized chunk for this game as well ).


plugins :
Resolution Plugin
Scene Stabalizer

If you're interested in contacting me, you can pm me here, or contact me through any of the below methods, or just respond in this thread too, xD I may not post much, but I'm always around lol.

rpg maker web : https://forums.rpgmakerweb.com/index.php?members/chaucer.44456
discord : chaucer#7538
skype id : chaucer1991
email : chaucer91@gmail.com

Blizzard

Drop by in the discord server if you want. You could help out with making some menus work. :) We made a dedicated channel as well.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.