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(VXace) YAMI Battle symphony + Holder add on (Loop casting anim)
(VXace) YAMI Battle symphony + Holder add on (Loop casting anim)
Started by Starmage, February 27, 2018, 11:58:26 pm
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Starmage
Transcended Spirit
Posts: 155
Greetings, friend!! :)
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(VXace) YAMI Battle symphony + Holder add on (Loop casting anim)
February 27, 2018, 11:58:26 pm
Last Edit
: March 01, 2018, 03:02:45 am by Starmage
Hello guys! I need help with Yami's Battle symphony along with the Holder animated battler add-on.
Yami Battle Symphony:
https://forums.rpgmakerweb.com/index.php?threads/battle-engine-symphony.6037/
Holder animated battlers add-on:
https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/add-on/Holder-Battlers.rb
Whenever I cast a spell, the battler's cast animation sprite does not loop.
Is there any way I can make the spell cast sprite loop using those scripts? I want it to look like the battler is really doing some incantation.
Thanks so much for any response!
(btw, I'm also currently using Yanfly's cast animations).
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(VXace) YAMI Battle symphony + Holder add on (Loop casting anim)
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