[RMXP] $game_player.walk_anime isn't working

Started by RoseSkye, March 18, 2018, 01:08:20 pm

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RoseSkye

I'm not trying to constantly ask for help (I feel really bad bothering everyone). I tried my hardest to find a solution for this, but I've absolutely no idea what to do.

I'd like to call walk_anime out of a move player/ event command, but without editing I can't call it without errors. I'm sorry again, but if anyone could help me with this I'd be grateful.

LiTTleDRAgo

class Game_Character
  attr_accessor :walk_anime
end

Blizzard

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RoseSkye

Quote from: LiTTleDRAgo on March 18, 2018, 02:11:30 pm
class Game_Character
  attr_accessor :walk_anime
end



I actually tried that,  but all it does is freezes the player in place

LiTTleDRAgo

I didn't understand what are you trying to do.
If you change walk anime to false, of course the character will freezes like statue when it moves.

Maybe you're talking about @pattern ?
Changing this value to 0,1,2,3 will change the step.
class Game_Character
  attr_accessor :pattern
end

RoseSkye

March 18, 2018, 03:27:44 pm #5 Last Edit: March 18, 2018, 03:31:54 pm by RoseSkye
I'm trying to make it so when the player moves the walk cycle doesnt play. Pattern may be what I'm looking for, but this is the first time I've heard of it... what is the script call for this?

Edit: Okay, I tested it out (It's really useful), but this isn't what I am looking for. I need to completely turn off the walk cycle.

Blizzard

If it froze, you definitely need that Interpreter Fix. I assume you did this:


$game_player.walk_anime = false
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RoseSkye