Hopefully someone can walk me through this so I can see what I'm doing wrong. To start with, I can't get enemies to die when hit. They don't have the tag that makes them impervious. Not really sure what I'm doing wrong. I did change the variable number in the plugin, but for the most part, I just copied all the code out of the demo while making small changes. For instance, I just used premade animations instead of making new ones (I will at some point, I just wanted to get things set up first). Is there another place where I need to change the variable number besides in the plugin itself? Or is it something else? Am I using the wrong code for the "custom move" in the event itself? Which leads me to my next question...
How do I set it up so that the enemies both shoot projectiles and move towards the player. I'm trying to set up a horizontal shmup and don't want all/most of the enemies to be stationary.
On a similar note, how do I make it so that the player can only shoot in one direction, straight ahead, regardless of which direction is pushed. (The player ship's sprite always looks ahead regardless of which direction it is pushed in.)
Sorry if these are all simple things that I just am too n00b to understand. I don't know Javascript (or any scripting language) so parts of this plugin are tough for me to really understand.