Here is what I have in the event code of enemy \e[1]:
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@>Comment: Trigger:Weapon
@>Comment: Trigger:Death
@>Conditional Branch: Script: $game_
map.events[@SELF].triggered?(BlizzABS::CETWeapon)
play getting hit sound
Branch end
@>Conditional Branch: Script: $game_
map.events[@SELF].triggered?(BlizzABS::CETDeath)
$game_
map.events[@SELF].triggered?(BlizzABS::CETDeath)
Play death sound
Branch end
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I want to play a sound when the enemy is hit by any weapon and a different sound when it dies. I got the example from the video to work with the weapon and action button. What happens when I use the code above is the hit sound is played and the enemy disappears. It does not "die" because it drops no gold nor gives no experience which I set it up to do in the database.
Any ideas on what is going wrong?