[XP][VX][VXA]Doodad's Editor For RPG Maker XP, VX and ACE

Started by newold, October 10, 2018, 12:45:15 pm

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Doodad's Editor
Authors: Newold
Version: 1.0
Type: Custom Mapping System
Key Term: Game Utility


With this tool you can enrich your maps with different images (even animated images). In game, you press F8 and the Doodads's Editor appear (only available in Debug Mode).


  • Easy manager for your doodads with a beauty external editor

  • Auto installable

  • Compatible with RPG Maker XP, VX and VX ACE projects

  • Press F1 in the Doodad's Editor to display help

  • 2 DLL included: One with the embedded doodads editor and another lighter version without the editor (with light dll the doodads can not be edited)


Video available Here => https://www.youtube.com/watch?v=pJU2QAhAI84


Download Here (installer program): http://www.mediafire.com/file/aze4r7pgv6t5tg6/Doodads_Editor.rar/file



Installation is very simple. Just download the installer program. Unzip to the folder of your choice (rar file) and run executable Doodads Editor Installer.exe


This program required .NET Frameworks 2.0 (for the light dll) or  .NET Frameworks 4.0 (for the full dll)

Credits and Thanks

  • Me for sure ;)

  • and ForeverZer0 for Rpg.NET Export

Author's Notes



Dayum, this is pretty awesome. xD

EDIT: I changed the type to "Custom Mapping System" since it was a bit too long.
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Hey guys, I have been trying to find a way to map without having to parallax everything in vx ace, this works very well but with one big flaw im hoping you guys maybe able to fix! When setting a tree down the oy and ox is off and I need to change the values, then there is an option to make values same for all and well it wont work and makes things a nightmare to keep changing values.


Is that an issue with the editor itself? You would need to contact newold personally then because there's no way for anyone here to fix+recompile it.

And if the graphic is "off", why don't you just fix the graphic file?

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Hi KK20, yes the issue us within the editor, I will have to reconfigure every item I place and changing the values but the only way to get a tree for examples to have the correct layer priority I have to change oy and ox but doing so also moves the item on the map and I cant find away to pick a doodad back up once placed