Author Topic: Actor Class and Graphic Change Based on Equipped  (Read 60 times)

Offline Spoofus

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Actor Class and Graphic Change Based on Equipped
« on: May 10, 2019, 04:42:25 PM »
Heyo,
   
   I am seeing if anyone would be willing to make a script for RMXP, that would change a Actor class and character sprite based on
if a certain Item is equipped or not.

Say there is a slime in your party, and if it was equipped with A dragon tooth accessory.
It's class would change to Dragon Pup, and it's appearance would also change to fit that class.
and if possible to have it change weapons to fit the class,
say the slime's weapon by default would be Gloop Shot, and after it's class changes to Dragon Pup, then it's weapon would change to Ember Fang.
and if the player unequipped the item that changes that actors class, it reverts back to it's default class and character sprite.

I am wanting to lock weapon slot in the database for the actor this would mainly be for, so the player can't change it's weapon, but still have it change up when it changes classes.
Also as with the weapon changing, have for the body armor slot as well if possible.
« Last Edit: May 10, 2019, 05:07:50 PM by Spoofus »


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