Author Topic: Getting a 2x2 battle status and battler things  (Read 1854 times)

Offline Spoofus

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Getting a 2x2 battle status and battler things
« on: July 31, 2019, 03:43:12 PM »
Okay it is about time I put this up I have tried to accomplish this and have failed miserably with my skills.
I am trying to get a 2x2 battle status grid setup kind of like the Lufia games on SNES and have that actor's battler sprite to move with that actor's status depending how ever many members are in the party ( see picture below best way I can show it ) , but I suck at scripting and I am not ashamed to admit that.
( actor 1 starting from bottom right of the screen and so on , again picture should help )

Another thing I have been trying to do is getting the actor battler to move to a location when it is said actor's turn and return to it's default position after selecting what action that actor is going to do.
Battlers are just plan ol' boring default style battlers too nothing animated.
( notice red lines in picture to help visualize in my crappy way )

project:
http://www.mediafire.com/file/rvr7w8iq11w2w0u/Project2.7z/file

picture:
(click to show/hide)
« Last Edit: July 31, 2019, 04:14:27 PM by Spoofus »


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