Batch method - Converting multiple images to 8-Bit PNG

Started by Crixus, October 05, 2019, 04:01:06 pm

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Crixus




Introduction:
Learn how to convert batch graphics for use in Rm2k/2k3, Game Maker (Old Version), MMFusion (Old Version) and other engines that use 8-Bit graphics.

An example is the images in this topic, originally the size of 378 Kb (24/32 bits), now the size of 120 Kb (8 bits).



Tutorial:

Downloading FastStone PhotoResizer.
QuoteAlert: If you are not the administrator of your machine download the portable version.

Browse or drag all images into the software.
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FS-PR1.png

Now select in "Output Format" the PNG option:
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FS-PR2.png

Click on "Settings", a window will appear, just change the "Colors" field to 256.
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FS-PR3.png

Turn on the "Output Folder" option and set a folder to store the converted graphics.
Do not do this in the same folder, you may damage the original graphics.

QuoteAlert:
If you are running Windows Vista (or higher) and need to use MSPaint to do any editing, the image will be converted 24 or 32-bit again..

The required settings have already been applied:
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FS-PR4.png

Now to convert just hit the "Convert" button and wait for the progress.



Checking the result:

Go to the output folder, right click on any image and select "Properties":
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FS-PR5.png

Click on "Details", the Bit Intensity line should be number 8.
If it's 24 or 32, that's why you made a mistake converting.
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FS-PR6.png


EXTRA:
Keeping the tree structure of folders:

Browse the software to the project folder, select "CTRL" only the folders with graphics.
Now press the Add button:

FS-PR7.png


After conversion, in the output folder you will find a copy of all graphic folders:

FS-PR8.png