A peculiar quirk (bug?) with the default battle system of RPG Maker XP is that some things seem to update after the next turn. For example, if my character is inflicted with a status that lasts for one turn like Stun, the Stun status indicator will remain for that turn, and will remain even until the next turn until I select actions. This stuff usually isn't that problematic, but it does when you have statuses or battle events that desperately needs to be resolved in that turn something has been inflicted, like magic reflect shield being put up on the first turn, and should run out at that same turn when used, but persists in display until you select your action the next turn, or if you cut your character's max HP and the HP bar overflows until you do something, or to remove a particular buff immediately when your character reaches 0 SP and not at the beginning of next turn after selecting actions, etc. Basically I'm saying the window doesn't refresh immediately when the turn ends so it can make for some awkward looking battles. Is there a way to change this? I'm looking at Scene_Battle 1 and I guess the frame update section ties with this. Thank you.