Fully agree on making it sure that it is fully legal.
For me, this is just more of a passion project, so yes, still playing with this over Unity... Just a personal preference...
I think the best solution is to work with Enterbrain prior to making games distributable to make sure that users have a valid license for using the RTP assets on any sort of distributed games. If a person doesn't have a valid license, I plan on setting some stuff up to assist them in getting a valid license.
I already have rudimentary checks set up that will check for uploading known copyrighted material, which currently is just the RTP assets. The checks I have in place currently are also intended to make it more difficult for any users to steal other users work that they did not license for free use.
Although RPG Maker has been around for a long time by our standards, there is now a whole new generation who have not experienced how much fun it can be to create games! That means new sales for Enterbrain, if they are willing to allow their XP RTP to be used here when a user has a valid RTP license. Its their product, so they should be the ones to make profits off of it, not me.
That being said, users will be able to upload their own assets and share, which will be encouraged.
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Aside from that, Battle Processing in the Editor...
Setting up the stuff to allow for Conditional Branches was quite the chore, next is Shop Processing and thats gonna take some work also...
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4-21-2022
Not that anyone would be following this, if anyone does, at this time, I really only want a handful of people being aware of what is going on.
The Event Editor is just about complete. I still need to put in Cut Copy and Paste functionality, which should only take a few hours at tops. Next up is the Database.
In the XP Editor, there is a button called "Database" where you set up your Items, Actors, Armors, etc. That is the next very big part, and its gonna be a pain in the buttootie, so expect it to take a while. Upside is that the Battle Event Editor has everything set up already from the Map Event Editor, so most of that code can be recycled. Event Editor is a giant pain due to the number of forms that had to be created to handle configuring all of the event command parameters. And of course, since I overbuild everything, it includes Error Checking. So if you delete an Item, but you have an Event that lists that Item in a Shop Event, that event and specific command will be highlighted.
Yes, Im still making progress, so YAY for you!