Bounty Hunter sprite

Started by Blizzard, August 21, 2008, 08:54:18 pm

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Phasedscar

August 29, 2008, 10:30:50 pm #20 Last Edit: August 29, 2008, 10:47:05 pm by Phasedscar
That's actually a really difficult picture to work with.  Cool looking but it's so saturated that it's almost all black.  I took a little creative license.  Anyway, here's the mock up.



Edit:  Ignore all the junk on the upper right, that was my pallet.
Edit2:  I altered it a bit and changed the backround color, to make it match more closely with the battler.  If I had photoshop installed again I'd just make it transparent so it's easier to see.  This should be in the rough RTP stile, though I've obviously altered it's size slightly so that it feels right.

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DeathLock

That looks amazing, and it fits the battler. But, the purple should be a bit darker in my opinion. It doesn't seem right.


Phasedscar

Tad bit of antiailising to do as well, but yeah.  The super highlight for the purple is a touch too bright and I need to tone it down.  Probably do that a little later.
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Chaze007

he's okay, make his right arm a little longer, and give his robe a torn look, like in the battler
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Phasedscar

August 30, 2008, 01:33:33 am #24 Last Edit: August 30, 2008, 01:42:20 am by Phasedscar
It's a matter of space..  I don't have the amount of pixels to work with considering that image is only 32x48.  I can try the tattered look but it'd be fairly difficult considering the limits.

Also, the right arm is about in porportion with the rest of the battler (the claws only come down slightly further than the knee).  I did experiment with a longer length on the arm, but it looked...  silly and imbalanced, even a single pixel.

Even so, I modified it a little more..



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Blizzard

The last version looks good. Keep it up. :D
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Chaze007

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legacyblade

looking good guys. I'll wait until we have the full sprite to do my reshading though, if that's fine.

Blizzard

Maybe you shouldn't do any reshading, LB... #_# The style of the sprite wouldn't fit anymore.
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Phasedscar

The shading was as close to the battler as I could make them (even though I had to desaturate it a little so you could actually see it).  You can reshade if you like Legacy.
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Blizzard

His red clothes need some more desaturating. And they should be made a bit darker. I usually have the battler and the sprite open in PS. I usually even take colors directly from the battler and apply it on the sprite.
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legacyblade

well if you don't want reshading, that's fine. less work for me ^_^

Blizzard

Sydon's shading was great. O_o Something of that type should be more than enough for the bounty hunter.
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Phasedscar

Sorry it's taking so long Blizzard...  I don't have it quite finished yet.  It was a lot more complicated then I was expecting simply because of the pure amount of detail.

I can't imagine it'd take me longer than a couple of hours to finished the bottom two frames, I was just too tired tonight to finish it.

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DeathLock

Holy shit! o_o

Amazing spriting, Phased.


Blizzard

I have nothing to add especially since I'm speechless. o.o

I hope you can finish it soon. :)
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legacyblade

great job so far, looks really futuristic!

Blizzard

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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Phasedscar

November 08, 2008, 07:47:36 pm #39 Last Edit: November 08, 2008, 07:49:43 pm by Phasedscar
Ok, I know it's been a long time coming.  I have the finished for you here


Not finalized unfortunately, missing my key to photoshop, it should look smooth in game, I'll have the polished version for you probably monday night since that's the next time I'll have free time.

I also have that battle ship you requested in the works, it's in a layered format and it's still rough.

I decided to go 160x160 with it, hope that's about the scale you wanted.  Obviously this is very early stage, but I wasn't sure of how you wanted this to look.  Pay more attention to the right side since that's closer to what it'll look like (the ring will continue in front, just didn't re-edit it).  Any ideas, let me know, want to make sure you have what you want.
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