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custom batle menue?
custom batle menue?
Started by Ryex, August 28, 2008, 09:36:18 am
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Ryex
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Arctic Bird of Programming
Guardian of Chaos
Posts: 4,686
Wants to write a compiler for fun
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custom batle menue?
August 28, 2008, 09:36:18 am
I've been looking at Scene Battle and as far as I can tell. if you wan to make a menu for the battle system even if you modified the methods concerned with the menu you would sill end up modifying the initialize method. so unless it was simple a edit to the windows and not a rearrangement of the windows there would be no plug-and-play compatibility with anything else that modified Scene battles initialize method. basically for any other battle system the scripts would have to be merged.
am I right?
if I am I'll just make a custom Battle system and include so special fetchers other than the menu.
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legacyblade
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Re: custom batle menue?
August 28, 2008, 02:43:31 pm
#1
well you could just alias to add something to the initialize class
Berans
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Re: custom batle menue?
August 29, 2008, 12:00:52 am
#2
@legacyblade
Yeah, but the Scene_Battle class is pretty complicated. Not all the window positioning is done in the initialize method from what I know, you'd have to alias a fair few methods if you want to do it right XD
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