i checked that out, it's in the SR, SL and CD combined version as well, however, the player reverst at the end of the battle, retaining the summon after battle is the whole point of being able to equip the summon with stuff and see how much EXP they need before they level up, also, it'll be a pain in the ass to set up a timer of the Chaos Drive since for my summon system, all i have is a switch for the Belvidon, hwne it's summon, the switch is on and every turn 1 is added to a timer varible for that summon, after so many, the summon switches back, this varible does chnage at the end of battle so so you can use half of the time in on one battle and the rest in another, also, the main thing why i Chaos Drive wouldn't be too useful in this is that every singal character as the comman to transform regardless if they have the skill, and in the game i'm making, at one point, you character fight beside 2 other summons so they shouldn't have the transform option at all