[RESOLVED] Blizzard's ABS script and Ccoa's UMS

Started by porkupine, September 01, 2008, 08:50:48 pm

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Aqua

Change that 4 back to a 3 and make the event parallel process...

If you keep that a 4... all auto-run events will become parallel process which you DON'T want!

porkupine

September 03, 2008, 09:41:54 pm #41 Last Edit: September 03, 2008, 09:45:51 pm by porkupine
Hmm... that worked for the ghost but the event that goes on after that is giving me the interpreter error again

Blizzard

Something must be wrong with your scripts then. What is the error message anyway?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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porkupine

Script 'Interpreter 1' line 85: NoMethodError occurred.
undefined method `<' for nil:NilClass

Blizzard

There are obviously some events that don't have a trigger. O_O Have you asked ccoa about this already? Maybe she knows something. I don't remember my script messing with the event trigger.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

porkupine

September 03, 2008, 10:28:44 pm #45 Last Edit: September 03, 2008, 10:32:12 pm by porkupine
It might be Ccoa's script because I am disabling and then enabling the comic style text...
but I'm pretty sure I did that in more than one event and it didn't give me an error or anything...

EDIT: I took the part out about Ccoa's message codes and I still get the same error...  :???:

Blizzard

You should get a clean copy of Blizz-ABS then. This might fix the problem.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

porkupine

I was screwing around with the event and I set it up to self switch to an invisible event and then turn off the switches. It worked for some reason... thanks for all the help :D