You know what crap head!!?? Lol
- Thank you very much!!
P.S. While I was waiting, I got on the right track. I realized that it was drawing the text, so you had to define the text by writing of course ".name" afterwards...The whole time, I had been trying this:
@bot.bitmap.font = I wasn't defining the font style
EditI also added Italic to my text by adding
@bot.bitmap.font.italic = true underneath
@bot.bitmap.font.bold = true for both bot1 and bot2
Edit2What you told me DID NOT WORK!
I followed your directions exactly, but it did not work correctly. However I got exactly what I wanted by placing the code that you gave me
@bot.bitmap.font.name = '' above the "draw text line." which makes more sense seeing as how it would need to know what font style before drawing it!! :
Edit3Hey Nortos, I noticed something about this script. When drawing the text, the game "actually draws the text." Check it out by changing the opacity of
@bot to 255.
Here is where my next request comes in, Lol...Is there a way to add a wait to the draw text command for as long as the time that you've set for the logo to stay on the screen, so that when the title screen does pop up, the player can watch the text be drawn??