@blizz, if you want, I could make the poses and all that for the skills. I actually enjoy posing, this week at least. I could make better sword attack animations, better skill animations, and all of that. Just send me the list of enemies, actors, and their skills/weapons (all the stuff I'd need to do). I like BABS, and want to help make the demo show that it's as powerful as XAS. I do highly recommend giving the ability to change the animation speed of a sprite on a per-weapon basis for each actor, as this would allow further eyecandy with only 2-3 lines of extra coding, and very little configuration. The fast speed at which the sprites animate, and the lack of even a brief hold of the final pose really makes GOOD swing poses look like crap in game.
Also, those plans you have will indeed make BABS eat XAS for breakfast! I don't think a flashy hud is much of a consideration between scripts for me (as you can freaking TURN OFF the hud, and use a custom one), but showing one in the demo would really impress people (a new hud seems to be one of the top requested things in BABS). Like you said, some people just can't imagine what a script can do if its full capacity isn't shown in the demo. Sad, but true. Give the demo awesome graphics, use features that show off how customizable the engine is, and people will GO WHOA, that's the best one out there (even if it isn't
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@Deathlock, indeed, that actually shocked me. Out of curiosity, I started to glance through the topic, and was amazed that blizz actually answered questions. I thought other members would be doing that (like with XAS). The ability to ask the maker of the script for help with errors and the like makes this a GREAT ABS. I also agree that the continual updates, with their optimization, bugfixes, and feature additions, are a strong attraction to BABS as well!
@all, you can use whatever engine you like, I just personally prefer the BABS, especially with the features planned for 2.0 I mean people are still trying to find a working caterpillar system for XAS, whereas blizzABS has one well integrated, and plans for party AI in the next release. I hope to see improvements on the enemy AI, as the only way to make them dangerous at all is to set their AI delay time really low, which makes them seem to have superhuman reflexes. But even with the current AI, the enemies are much smarter than those in any other ABS. If you try, you can make blizzABS look almost as nice as XAS, and soon you will be able to make it look JUST as flashy