Agreed. I tried out a war system a while ago and it worked out pretty damn well xD, with blizz-abs. Hmmm Call scripts. I've seen a few in Xas, but I didn't know blizz-abs could do such a thing. Let's take a look at the user manual. Maybe there are a few call scripts (at least example ones) I could try. *looks*
Okay... holy shit. I see what you mean. I am going to experiment around abit.
$BlizzABS.enemy_force_action(event_id, target_type, target, action_type, data) I still got to read up on the meaning of all of these though.
$BlizzABS.enemy_change_hp(event_id, operation, type, operand, allow_kill)
$BlizzABS.enemy_change_sp(event_id, operation, type, operand)
$BlizzABS.enemy_change_state(event_id, change, state_id)
$BlizzABS.enemy_recover_all(event_id)
$BlizzABS.enemy_transform(event_id, enemy_id)
$BlizzABS.enemy_deal_damage(event_id, type, operand)
$
BlizzABS.actor_deal_damage(party_position, type, operand)
$BlizzABS.enemy_affect_group(event_id, group_id)
$BlizzABS.enemy_change_group(event_id, group_id)
$BlizzABS.enemy_force_action(event_id, target_type, target, action_type, data)
$
BlizzABS.actor_force_action(party_position, target_type, target, action_type, data)
$
BlizzABS.is_enemy?(event_id)
$BlizzABS.enemy_has_state?(event_id, state_id)
$BlizzABS.enemy_can_see?(event_id, target_type, target)
$BlizzABS.enemy_can_hear?(event_id, target_type, target)
$BlizzABS.enemy_can_perceive?(event_id, target_type, target)
$BlizzABS.enemy_has_memorized?(event_id, target_type, target)