QuoteI'd like to know where the initial setup for all 'window' processes is, so I can make the window_back 2 pixels smaller in every direction (the background is clipping with the rounded corners of my window-skin edges)
You might have to find a complete rewrite of the Window class. I remember finding one or two in .org. But the best way is to... wait a second, if your RGSS dll is old, it might be the problem. Download or find RGSS102E.dll, rename it to RGSS100J.dll, paste it in Windows/System32 folder. If you're asked to replace the old file, choose yes.
Quoteand I'd like to know where/ would like a script for: displaying all text with a 1 pixel black outline. (Much like the HP counter in Blizz-ABS' HUD)
If you're into scripting even a little bit, all you have to do is draw the outline first and then draw the text. The pseudo-code would be something like this:
draw_outlined_text(x, y, width, height)
==Drawing Outline==
font color = black
draw_text(x-1, y-1, width, height)
draw_text(x-1, y+1, width, height)
draw_text(x+1, y-1, width, height)
draw_text(x-1, y+1, width, height)
==drawing the actual text==
font color = normal_color
draw_text(x, y, width, height)
QuoteAlso, is there a way to use separate fonts for menu, battle menu, and generic window texts? (I want my HP/ battle text to be one font, the speaking text to be another and the pause menu text to be a third font.)
Just find the window classes in the script editor (Window_MenuStatus, Window_BattleStatus, etc). Then in the refresh method (below "def refresh"), add the line:
self.contents.font.name = Arial # or name of your font
QuoteIf anyone could answer my questions or better yet script them up first, It'd be much appreciated.
No time buddy, it's been nearly 2 months since I got anywhere close to RMXP...
QuoteThank you for your time.
I don't deserve it here