I meant I'll make a version of the exp script for Blizz-ABS...
If I can figure out the notifier I'll do that too though, since you mention it...
EDIT:
Ok, here's what I tried...
class Game_Actor < Game_Battler
def exp=(exp)
@exp = [[exp, 9999999].min, 0].max
# Level up
while @exp >= 1000
@level += 1
# Learn skill
for j in $data_classes[@class_id].learnings
if j.level == @level
learn_skill(j.skill_id)
end
end
end
# Level down
while @exp < @exp_list[@level]
@level -= 1
end
# Correction if exceeding current max HP and max SP
@hp = [@hp, self.maxhp].min
@sp = [@sp, self.maxsp].min
end
end
the results were... less than what was desired... it basically just caused a crash... no error message, nothing...
Probably because I had it set to be a constant... perhaps I'll have to rewrite the entire level-up script...
What I want is for the player to gain 1000+ exp and level up, then, the exp is set back to 0+ anything over 1000 and it starts over from there till the next time the exp >= 1000...
however, the default script seems to use a list that determines level by total cumulative exp... Am I right?
When you made BlizzABS, did you make a new level-up script for it?