It's a quaint, little map. So, seeing this is a poor, small town, the map acts like a linear dead-end point. There's the trail, and it more or less leads to each house, and thus does its duty for the player. So it's kind of like this town was entirely made as the player's rest stop, which might or might not be exactly the actual story's reason for this town's creation, y'know?
The map does seem a bit sparse too from that. I'm not quite suggesting to turn things into an unneeded, claustrophobic nature mess, but perhaps a little more natural eye-candy would do. The houses also seem to give a weird vibe from me, especially the windows to the wood on the top house there. Is it meant to be like that? I haven't really done much house physics or anything, so I'm not one to judge as well.