Quote from: cyclope on July 27, 2010, 10:25:42 pm
Opinions...
Kay. Here's your list, since I'm not a lazy dick <3
1. Natural forces like gravity apply to all things. That "bridge" looks like two big random planks and they look like they're balancing on the edge, which is highly unlikely. They look more like they should be falling inside the hole. I'd say either remove them, or extend them a bit more towards the ground to make the weight balance look more like it's actually on the ground rather than should be falling into the abyss.
2. I'm not sure whether your cave here has been touched by people or not, but if it's all natural, there should be no form of a "path". I know you put the darkened earth to act as a guide to the player, but in reality this never exists in untouched caves and actually, even in caves that people tread through they usually never create such a defined path with their feet.
3. The map feels a bit too empty. In an earth cave there should be more rocks, not A LOT, but more than this. Also, the landscape rarely changes, maybe add some water? I mean, water does travel underground as well, and seeing as this cave looks fairly deep underground (You have a bottomless pit going on there), it would make sense to add tiny puddles or streams etching their way in the walls.
4. Take a look at the right bridge segment and literally one cell above it. Do you see the faint black shadow on the corner tile? It looks like a black square shadow and it looks weird. I think you just layered it wrong. Same thing with the cell directly right of it.
5. Towards the middle of the map, you see how you have an upside down V in the wall? You used pure vertical tiling and it cuts off the V, it looks really weird. You have two occurrences of this. One in the middle of the map, and then just a bit left of that by the hole.
Hope this helps.