Aqua: Well, the scene is pretty short, so I wouldn't be overly worried about cramming in details (especially if the cutscene is mostly the player reading messages).
I would pay attention to the overall shape, though. The map is very long and straight, and I think you could add more visual interest by varying the mountain bottom a bit more. It just seems "blocky" to me. A variance of trees might help, too.
The path is also a bit jarring. If this is a well-travelled road between major cities or towns, then it's appropriate; if this map is more rural, perhaps you should consider leaving a break in the path or adding slightly overgrown places.
There's also a section at the bottom of your map that has a caved-in entrance. You used a "mountain top" tile next to the caved-in tile (to make the land coming out of the side of the mountain), and it looks a bit out of place. Try using a side tile or regular grass tile on the first layer and then a "mountain bottom" tile on the second level to give the illusion that the new level is coming out of the side of the mountain rather (rather than looking like it's on the same level).
dylanf3: First off, ask yourself what YOU hate about the map and change it. I wouldn't present a map I was unhappy with, and I think it's always more important to feel personally satisfied with a project rather than put out something to satisfy other people.
Suggestions I have for the map are kind of similar as before.
Think about the map using realistic terms. The path is very defined. Is this a hideout for someone (or a group of people)? If the only things inhabiting the cave are monsters, then I doubt they'd have made a nice path leading the Hero conveniently to the exits. Part of the the fun of field maps is letting the Hero explore and find the right path on their own.
I will say, though, the the cave seems inhabited since there are again bridges (like the steps) the seem to lead to nowhere important. If the only purpose these bridges serve is to let the Hero fight the monsters, I'd consider editing them out. Wolves don't build bridges to wait for a Hero to come batle them. Don't be afraid to have areas of a map be inaccessible (or not easily accessible).
Hope this helps!