Quoteid say forget the tool and do it manually, its the only way to be sure
I guess so... the RMVX RTP uses alpha channels for stuff like shadows, so I didn't want to screw them. Otherwise, I would've completed the charsets. Then these are the steps I'll follow:
1. First split all the images
2. Add canvas towards the left for each image
3. Copy the standing frame to the left
And finally, get rid of all the repetitions (like doors).
As for the mapping stuff (tilesets and autotiles), I REALLY need help b/c I haven't really done much mapping and I might not get the layout right...
Quoteand there are no battlebacks in vx:P
I wanted to mention that, but I'll try making some myself. You'll know how they look when I'm done