This is a request, but I'm not assuming the role of a silent observer, I will try to help out.
Here we go, what I'm after is a CBS that uses sideview battle design (actively updated) with a sprite sheet of my own specifications (IE not just 4 frames of animation, but probably closer to 6 or 10 frames)
Preferably variable (each row constitutes one animation in the sheet and each cell in that is one frame, and each animation has these parameters defined in code, like MAIN-DUDE has 10 skills(10 rows) row 1 has 10 cells(frames) row 2 has 6 cells etc.)
it needs to have a combo system. Buttons can be pressed and depending on how long it takes to press a series of buttons, that set of presses may execute a combo, (Punch, punch, punch, punch = P...P...P...P vs. Punch-punch-sweep kick-uppercut = PPPP)
It needs a special move system. same as above but more like the classic Hadoken (Down--Forward-Punch)
these skills take parameters from the SKILL tab in RMXP, such as ATK strength and SP consumtion, while standard combos are simply predefined script routines for each character.
Players need to be able to switch between their (up to)four current party members mid battle, and the HP/SP needs to be saved so the characters don't heal after being switched.
There needs to be team skills between certain characters, (these must also be directly scripted, or at least the script must contain the characters necessary in the party.)
Characters and enemies will need their damage, HP/SP, defense, and movement speed based on parameters in the Database(DB)
Enemies will need some sort of random attack AI based on Enemy Action setups in the ENEMY DB...
Troops need to be understood as Characters the CPU has to switch between, and not as enemies that all appear on the screen at once.
The battles WILL take place in a separate battle screen. Characters need to be moved by either arrow keys or WASD and attacks need to be configurable to other keys on the keyboard. (Default probably H,J,K,L for WASD and Z,X,C,V for arrow key arrangements)
Movement will be confined to left and right walking (with dash forward and backstep) Jumping (and landing on the same level as jumped from)
and crouching (with Forward, Backward, Air, and Crouch attack possibilities)
Battles end after ONE character or ONE enemy is defeated (HP <= 0) Enemies will give EXP for the entire troop.
Characters still level up, (though the stat gain should be slow to avoid overpowering the characters after one level)
Battles need to be capable of being paused (possibly with a menu)
Attacks need to be varied in power (Light, Medium, and Heavy) Each character's attack set will be different...
States need to be possible to be inflicted via special attacks, last for a set time period, and return to [Normal].
Slip Damage will need to work.
I seriously hope I can get some real help with this... It has the capability of being as epic as BlizzABS, if it works. (In my opinion... but that's biased...)
EDIT: Also an intro and ending phase (Characters and enemies say something or do some pose during this time.)