Non Lag

Started by jcsnider, December 08, 2008, 07:59:50 am

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jcsnider

I am not sure if this is more of a request or a question on if this exist...

Basically in my game Pokemon Neon Online, each piece of grass runs a long event in which it decides if you are gonna battle a pokemon or not. Well it isnt too bad in the Cave, Route 1, but in the forest there is more to catch, the events are longer and you cna easily see it get skippy and lag...

Is there a script that fixes this?
I have tried Abseal, no change :huh:

Fantasist

Try using an event system by using tags. Make your own encounter system. Make a common event which initiates battles if the player is on certain terrain tags. Just try it, you might be able to add a lot more (like grass pkmn in grass, water pkmn in water, etc).
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