I am a screen neat freak. If I had my way, if I wasn't looking at it, it wouldn't be there. So that my whole screen is only filled with the action/environment of the game. So, naturally I wanted Blizzards HUD to have the option to both A: Be visible only when a button is held down, for quick reference, and/or B: Be turned on/off permanently with a separate button.
Blizzard in his trademark flexibility and efficiency already provided the ability to turn the HUD script on or off by calling a script command within an event, and so, these events are how I configured it to work.
The event screen shots here are specifically for the HUD system, if the script does not have a callable command for on/off enable/disable then this event is irrelevant to your needs.
However, I do believe this event architecture may have other uses for different things.
Event Screen ShotsEdit reply to post 1---Winkio is right, I overlooked the button function in the script.