Hey, I'm making a script based on an event system by Reives. It's for arcade style minigames. Anyways, I decided that the way for configuration that would work best is the blizzABS method of naming events. I searched through the bABS code, and can't figure out how to do what I want to. I'm making a Map_Enemy class (just like bABS). The only difference will be that the event has health. Anyways, you make one of these map enemies by naming the event "\e[Health] " where Health is the number of hits it takes to kill them. Any suggestions on how to do this?