Erase Save File and Item Storage Stuff

Started by Hadeki, January 15, 2009, 11:17:51 pm

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Fantasist

Sorry for the false hope i've given you, but there's no way I'm even gonna attempt that >.< Not even for my own game. EVERY window class which uses icons needs to be modified and any new script that uses icons has to be modified. That's not the worst part though, the semantics are set for 24x24 icons. Changing the size is the easy part but making everything look good is the real pain. Sorry...
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Hadeki

Okay. Well, it sounds like I should just give up. I guess I'll figure it out.

Anyway... What do you want me to do about the item script thing? My game is sort of at a stand still right now.

Fantasist

It'll be done by this weekend :)
As I said, the system is ready, I just need to script some scenes to manage the items. Before I start though, let me know if you have any ideas regarding the scenes. Technical, layout, anything.
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Hadeki

Well, let me think... I have customized the menu scene and the status scene. But I think I may be able to fiddle with this script you're making to make it work...
Um. All I really need is a 20 item inventory for each character and then a bag that hold infinity items. Yeah. I was considering having one party member's inventory able to hold 30 items... Because they're, like, a merchant type thing.
The layout would be, um... Well, I guess it doesn't matter. Would it be hard to have pages, rather than, like, scrolling? That would be kind of cool. But it's not that important.
Are those the type of details you need? I want to be a helpful as possible.

Fantasist

Those helped, but I should've been more clearer. How do you plan to manage the inventory? I mean, when you use the gain item event command, it goes into the default party item bag (which has infinite capacity, so it would your bag thing). How do you plan to distribute/share stuff b/w each actor?
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Hadeki

Oooooh. Ha ha. That is important stuff.
Um, items gained could either go to the first open slot (like, actor one's inventory, or if that's full and you have actor two it would go in his/her bag) or if that's too much effort then just send everything straight to the bag.
And I guess a transfer option would be all right. That sounds like a lot of work though, but it is sort of important. So when you select an item you can "Use" or "Transfer" or "Toss" it. Maybe a new window could pop up with those options.

Oh, here are some screen shots of my menu screen so far:
1
2
3
I decided that I didn't like the XP graphics so I made everything all SNES-y or whatever. For most of the menu stuff I made custom backgrounds (I stored them in the "Title" folder) because the windowskin was too weird. If you need any graphics from my game to make your script easier just ask.

Fantasist

Got it. But I'll design the scene with windowskins first if that's okay with you.
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Hadeki

Oh sure, that's fine. I just wanted to give you all the details and make sure you don't make this super awesome script and then have to change everything because it wouldn't be compatible or something.

Fantasist

February 06, 2009, 07:24:49 am #28 Last Edit: February 06, 2009, 07:38:25 am by Fantasist
Question. The limit to an actor's bag size, should it only apply to items or to weapons and armors as well?

EDIT:
Here's a screenshot:
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Hadeki

February 07, 2009, 03:08:56 am #29 Last Edit: February 07, 2009, 03:10:01 am by Hadeki
One actor can only carry a total of 20 items, weapons, and/or armor. If it's not too much trouble, that is.
Also, would it be too inconvenient to make it so items don't clump together when they're in an actor's bag? But it's okay for them to do that in the big bag though... Or you could just make it so items never clump together in any of the inventories if that's easier.
Is that too much to ask? I feel bad making you do all this. But I am really excited about it.

Fantasist

QuoteAlso, would it be too inconvenient to make it so items don't clump together when they're in an actor's bag? But it's okay for them to do that in the big bag though... Or you could just make it so items never clump together in any of the inventories if that's easier.

I didn't get you there Hadeki... What do you mean clump together?
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Reno-s--Joker

I'm not sure, but I think he's referring to the fact that you can have 99 Potions. All these potions are 'stacking up'/'clumping together'....? :???:
So maybe to have a total of 20 items rather than types of item...? :o

^-^ Anyways, this is sounding and looking really good so far. :)

shdwlink1993

He means the list should not look like this:

Quote from: Not teh ListzPotion x17
Herb   x2
Bombz x1


Rather than that, use this
Quote from: Teh ListzPotion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Potion
Herb
Herb
Bombz


At least, that's what I think he meant.
Stuff I've made:




"Never think you're perfect or else you'll stop improving yourself."

"Some people say the glass is half full... some half empty... I just wanna know who's been drinking my beer."

Hadeki

Ha ha. Yes... That is what I meant. Sorry to, like, force multiple people to congregate over my weirdness.
Yeah, items do not stack or form groups.

Fantasist

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Hadeki


Calintz

The erase save file, is actually quite the nifty feature.. .. ..

As you have said, it's not really necessary when playing directly on the CPU(I would say that this is more useful if you are using a console)...

Fantasist

My laptop is deadish and I might have lost the project :(
Do you have a deadline?
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Hadeki

I do not have a deadline. I'm just casually making a game.
And I'm sorry to hear about your laptop. If you just want to give up on the script for me, then that's fine. I hate it when I lose things I was working on. It's really frustrating.

Fantasist

QuoteIf you just want to give up on the script for me, then that's fine.

Not by a long shot, I'll be using this in my game, I'll have to do it sooner or later. I just have to get in the mood and I'll do it. I just don't know when that'll happen. Sorry to keep you waiting like this :(
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