class Scene_Map
def enemy1
case $game_variables [5]
when 0 then enemy1 = $game_map.rename_event(01, '\e[1]')
when 1 then enemy1 = $game_map.rename_event(01, '\e[2]')
when 2 then enemy1 = $game_map.rename_event(01, '\e[3]')
when 3 then enemy1 = $game_map.rename_event(01, '\e[4]')
when 4 then enemy1 = $game_map.rename_event(01, '\e[5]')
when 5 then enemy1 = $game_map.rename_event(01, '\e[6]')
when 6 then enemy1 = $game_map.rename_event(01, '\e[7]')
when 7 then enemy1 = $game_map.rename_event(01, '\e[8]')
when 8 then enemy1 = $game_map.rename_event(01, '\e[9]')
when 9 then enemy1 = $game_map.rename_event(01, '\e[10]')
when 10 then enemy1 = $game_map.rename_event(01, '\e[11]')
when 11 then enemy1 = $game_map.rename_event(01, '\e[12]')
when 12 then enemy1 = $game_map.rename_event(01, '\e[13]')
when 13 then enemy1 = $game_map.rename_event(01, '\e[12]')
when 14 then enemy1 = $game_map.rename_event(01, '\e[13]')
when 15 then enemy1 = $game_map.rename_event(01, '\e[14]')
when 16 then enemy1 = $game_map.rename_event(01, '\e[15]')
when 17 then enemy1 = $game_map.rename_event(01, '\e[16]')
when 16 then enemy1 = $game_map.rename_event(01, '\e[15]')
when 17 then enemy1 = $game_map.rename_event(01, '\e[18]')
when 18 then enemy1 = $game_map.rename_event(01, '\e[19]')
when 19 then enemy1 = $game_map.rename_event(01, '\e[20]')
when 20 then enemy1 = $game_map.rename_event(01, '\e[21]')
when 21 then enemy1 = $game_map.rename_event(01, '\e[22]')
when 22 then enemy1 = $game_map.rename_event(01, '\e[23]')
when 23 then enemy1 = $game_map.rename_event(01, '\e[24]')
when 24 then enemy1 = $game_map.rename_event(01, '\e[25]')
when 25 then enemy1 = $game_map.rename_event(01, '\e[26]')
when 26 then enemy1 = $game_map.rename_event(01, '\e[27]')
when 27 then enemy1 = $game_map.rename_event(01, '\e[28]')
when 28 then enemy1 = $game_map.rename_event(01, '\e[29]')
when 29 then enemy1 = $game_map.rename_event(01, '\e[30]')
when 30 then enemy1 = $game_map.rename_event(01, '\e[31]')
when 31 then enemy1 = $game_map.rename_event(01, '\e[32]')
when 32 then enemy1 = $game_map.rename_event(01, '\e[33]')
when 33 then enemy1 = $game_map.rename_event(01, '\e[34]')
when 34 then enemy1 = $game_map.rename_event(01, '\e[35]')
when 35 then enemy1 = $game_map.rename_event(01, '\e[36]')
when 36 then enemy1 = $game_map.rename_event(01, '\e[37]')
when 37 then enemy1 = $game_map.rename_event(01, '\e[38]')
when 38 then enemy1 = $game_map.rename_event(01, '\e[39]')
when 39 then enemy1 = $game_map.rename_event(01, '\e[40]')
when 40 then enemy1 = $game_map.rename_event(01, '\e[41]')
when 41 then enemy1 = $game_map.rename_event(01, '\e[42]')
when 42 then enemy1 = $game_map.rename_event(01, '\e[43]')
when 43 then enemy1 = $game_map.rename_event(01, '\e[44]')
when 44 then enemy1 = $game_map.rename_event(01, '\e[45]')
when 45 then enemy1 = $game_map.rename_event(01, '\e[46]')
when 46 then enemy1 = $game_map.rename_event(01, '\e[47]')
when 47 then enemy1 = $game_map.rename_event(01, '\e[48]')
when 48 then enemy1 = $game_map.rename_event(01, '\e[49]')
when 49 then enemy1 = $game_map.rename_event(01, '\e[50]')
end
def enemy2
case $game_variables [6]
when 0 then enemy2 = $game_map.rename_event(02, '\e[1]')
when 1 then enemy2 = $game_map.rename_event(02, '\e[2]')
when 2 then enemy2 = $game_map.rename_event(02, '\e[3]')
when 3 then enemy2 = $game_map.rename_event(02, '\e[4]')
when 4 then enemy2 = $game_map.rename_event(02, '\e[5]')
when 5 then enemy2 = $game_map.rename_event(02, '\e[6]')
when 6 then enemy2 = $game_map.rename_event(02, '\e[7]')
when 7 then enemy2 = $game_map.rename_event(02, '\e[8]')
when 8 then enemy2 = $game_map.rename_event(02, '\e[9]')
when 9 then enemy2 = $game_map.rename_event(02, '\e[10]')
when 10 then enemy2 = $game_map.rename_event(02, '\e[11]')
when 11 then enemy2 = $game_map.rename_event(02, '\e[12]')
when 12 then enemy2 = $game_map.rename_event(02, '\e[13]')
when 13 then enemy2 = $game_map.rename_event(02, '\e[12]')
when 14 then enemy2 = $game_map.rename_event(02, '\e[13]')
when 15 then enemy2 = $game_map.rename_event(02, '\e[14]')
when 16 then enemy2 = $game_map.rename_event(02, '\e[15]')
when 17 then enemy2 = $game_map.rename_event(02, '\e[16]')
when 16 then enemy2 = $game_map.rename_event(02, '\e[15]')
when 17 then enemy2 = $game_map.rename_event(02, '\e[18]')
when 18 then enemy2 = $game_map.rename_event(02, '\e[19]')
when 19 then enemy2 = $game_map.rename_event(02, '\e[20]')
when 20 then enemy2 = $game_map.rename_event(02, '\e[21]')
when 21 then enemy2 = $game_map.rename_event(02, '\e[22]')
when 22 then enemy2 = $game_map.rename_event(02, '\e[23]')
when 23 then enemy2 = $game_map.rename_event(02, '\e[24]')
when 24 then enemy2 = $game_map.rename_event(02, '\e[25]')
when 25 then enemy2 = $game_map.rename_event(02, '\e[26]')
when 26 then enemy2 = $game_map.rename_event(02, '\e[27]')
when 27 then enemy2 = $game_map.rename_event(02, '\e[28]')
when 28 then enemy2 = $game_map.rename_event(02, '\e[29]')
when 29 then enemy2 = $game_map.rename_event(02, '\e[30]')
when 30 then enemy2 = $game_map.rename_event(02, '\e[31]')
when 31 then enemy2 = $game_map.rename_event(02, '\e[32]')
when 32 then enemy2 = $game_map.rename_event(02, '\e[33]')
when 33 then enemy2 = $game_map.rename_event(02, '\e[34]')
when 34 then enemy2 = $game_map.rename_event(02, '\e[35]')
when 35 then enemy2 = $game_map.rename_event(02, '\e[36]')
when 36 then enemy2 = $game_map.rename_event(02, '\e[37]')
when 37 then enemy2 = $game_map.rename_event(02, '\e[38]')
when 38 then enemy2 = $game_map.rename_event(02, '\e[39]')
when 39 then enemy2 = $game_map.rename_event(02, '\e[40]')
when 40 then enemy2 = $game_map.rename_event(02, '\e[41]')
when 41 then enemy2 = $game_map.rename_event(02, '\e[42]')
when 42 then enemy2 = $game_map.rename_event(02, '\e[43]')
when 43 then enemy2 = $game_map.rename_event(02, '\e[44]')
when 44 then enemy2 = $game_map.rename_event(02, '\e[45]')
when 45 then enemy2 = $game_map.rename_event(02, '\e[46]')
when 46 then enemy2 = $game_map.rename_event(02, '\e[47]')
when 47 then enemy2 = $game_map.rename_event(02, '\e[48]')
when 48 then enemy2 = $game_map.rename_event(02, '\e[49]')
when 49 then enemy2 = $game_map.rename_event(02, '\e[50]')
end
def enemy3
case $game_variables [7]
when 0 then enemy3 = $game_map.rename_event(03, '\e[1]')
when 1 then enemy3 = $game_map.rename_event(03, '\e[2]')
when 2 then enemy3 = $game_map.rename_event(03, '\e[3]')
when 3 then enemy3 = $game_map.rename_event(03, '\e[4]')
when 4 then enemy3 = $game_map.rename_event(03, '\e[5]')
when 5 then enemy3 = $game_map.rename_event(03, '\e[6]')
when 6 then enemy3 = $game_map.rename_event(03, '\e[7]')
when 7 then enemy3 = $game_map.rename_event(03, '\e[8]')
when 8 then enemy3 = $game_map.rename_event(03, '\e[9]')
when 9 then enemy3 = $game_map.rename_event(03, '\e[10]')
when 10 then enemy3 = $game_map.rename_event(03, '\e[11]')
when 11 then enemy3 = $game_map.rename_event(03, '\e[12]')
when 12 then enemy3 = $game_map.rename_event(03, '\e[13]')
when 13 then enemy3 = $game_map.rename_event(03, '\e[12]')
when 14 then enemy3 = $game_map.rename_event(03, '\e[13]')
when 15 then enemy3 = $game_map.rename_event(03, '\e[14]')
when 16 then enemy3 = $game_map.rename_event(03, '\e[15]')
when 17 then enemy3 = $game_map.rename_event(03, '\e[16]')
when 16 then enemy3 = $game_map.rename_event(03, '\e[15]')
when 17 then enemy3 = $game_map.rename_event(03, '\e[18]')
when 18 then enemy3 = $game_map.rename_event(03, '\e[19]')
when 19 then enemy3 = $game_map.rename_event(03, '\e[20]')
when 20 then enemy3 = $game_map.rename_event(03, '\e[21]')
when 21 then enemy3 = $game_map.rename_event(03, '\e[22]')
when 22 then enemy3 = $game_map.rename_event(03, '\e[23]')
when 23 then enemy3 = $game_map.rename_event(03, '\e[24]')
when 24 then enemy3 = $game_map.rename_event(03, '\e[25]')
when 25 then enemy3 = $game_map.rename_event(03, '\e[26]')
when 26 then enemy3 = $game_map.rename_event(03, '\e[27]')
when 27 then enemy3 = $game_map.rename_event(03, '\e[28]')
when 28 then enemy3 = $game_map.rename_event(03, '\e[29]')
when 29 then enemy3 = $game_map.rename_event(03, '\e[30]')
when 30 then enemy3 = $game_map.rename_event(03, '\e[31]')
when 31 then enemy3 = $game_map.rename_event(03, '\e[32]')
when 32 then enemy3 = $game_map.rename_event(03, '\e[33]')
when 33 then enemy3 = $game_map.rename_event(03, '\e[34]')
when 34 then enemy3 = $game_map.rename_event(03, '\e[35]')
when 35 then enemy3 = $game_map.rename_event(03, '\e[36]')
when 36 then enemy3 = $game_map.rename_event(03, '\e[37]')
when 37 then enemy3 = $game_map.rename_event(03, '\e[38]')
when 38 then enemy3 = $game_map.rename_event(03, '\e[39]')
when 39 then enemy3 = $game_map.rename_event(03, '\e[40]')
when 40 then enemy3 = $game_map.rename_event(03, '\e[41]')
when 41 then enemy3 = $game_map.rename_event(03, '\e[42]')
when 42 then enemy3 = $game_map.rename_event(03, '\e[43]')
when 43 then enemy3 = $game_map.rename_event(03, '\e[44]')
when 44 then enemy3 = $game_map.rename_event(03, '\e[45]')
when 45 then enemy3 = $game_map.rename_event(03, '\e[46]')
when 46 then enemy3 = $game_map.rename_event(03, '\e[47]')
when 47 then enemy3 = $game_map.rename_event(03, '\e[48]')
when 48 then enemy3 = $game_map.rename_event(03, '\e[49]')
when 49 then enemy3 = $game_map.rename_event(03, '\e[50]')
end
end
end
end
end