Extras Menu

Started by Hellfire Dragon, February 15, 2009, 09:30:25 am

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Hellfire Dragon

February 15, 2009, 09:30:25 am Last Edit: February 15, 2009, 12:47:20 pm by Aqua
Extras Menu by Hellfire Dragon
Version: 1.0
Type: Extra :D


Um... nothing much to say.  It adds an extras menu, so you can have unlockables like a gallery, cheats, etc.


  • Allows unlockable extras
  • Add whatever you want to it; basically it's up to you what extras you give to the players

Evented Title Screen, includes audio.
Spoiler: ShowHide

You could make look better by re-sizing the choices box with the UMS if you wanted


Download V1.0 - Sendspace


Change to suit your needs.  I just included a gallery example.

Credits and Thanks

  • Hellfire Dragon
  • I don't know who made the intro script; I just found it in my script folder :P No comments or anything, except one on how to launch it fullscreen.  No credits or anything :uhm:

Author's Notes

Report any bugs & etc. here


I see you used a title screen skip was it mine? I havent posted it in the RGSS but I had posted for a request. I should post it to get moved to database.

Anyways there wasnt a graphics folder in the demo so I couldnt view the pictures.


If you don't mind fixing your spelling and grammar mistakes along with providing a screenshot of /what/ the menu looks like, I'd be happy to DB this.

Telling me to
QuoteThink of a menu with a list of extras for your game...

doesn't really give me a clear picture... lol


same here and I would like to see how the picture gallery works. Do you just use arrows to navigate through the pictures
Press Left go to a picturr or press Right? Or does it even have that feature in it. Does it just show one picture in each book? Details please details.

Hellfire Dragon

February 15, 2009, 12:13:05 pm #4 Last Edit: February 15, 2009, 12:29:13 pm by Hellfire Dragon
 :<_<: Forgot the pics... I'll update :)

@G_G There's 2 choices, next and back, I probably should've included a previous :P
Also it's an example I really didn't pay much attention to it :|
EDIT: Updated


Its easy to implement a button press. You should include this in a parallel prcess.

if Left Button is being pressed
  if $game_variables[0001:Picture] == 0
    $game_variables[0001:Picture] = 10
    $game_variables[0001:Picture] -=1
  if Right Button is being pressed
    if $game_variables[0001:Picture] == 10
      $game_variables[0001:Picture] = 0
      $game_varaibles[0001:Picture] += 1

Then in another parallel process have some branches to check the variables

if $game_varaibles[0001:Picture] == 0
  Show Picture Fighter 01
if $game_variables[0001:Picture] == 1
  Show Picture Fighter 02

Ecetera Ecetera

This is set up so it can display 11 pictures in each book.


Editted only to fix grammar mistakes.

*goes to move*


Can you please fix the url? it's down... thanks  :) :)
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