Started by Ryex, March 21, 2009, 11:36:56 pm
lass Game_System attr_accessor :bgm_volume attr_accessor :sfx_volume attr_accessor :ryexcmsfontname attr_accessor :ryexcmsfontsize alias init_ryex_cms_later initialize def initialize init_ryex_cms_later @bgm_volume = 100 @sfx_volume = 100 if @ryexcmsfontname == nil @ryexcmsfontname = 'Arial' end if @ryexcmsfontsize == nil @ryexcmsfontsize = 24 end Font.default_name = @ryexcmsfontname Font.default_size = @ryexcmsfontsize end def bgm_play(bgm) @playing_bgm = bgm if bgm != nil && bgm.name != '' vol = @bgm_volume p vol p @bgm_volume Audio.bgm_play('Audio/BGM/' + bgm.name , bgm.volume * vol / 100, bgm.pitch) else Audio.bgm_stop end Graphics.frame_reset end def bgs_play(bgs) @playing_bgs = bgs if bgs != nil && bgs.name != '' vol = @sfx_volume Audio.bgs_play('Audio/BGS/' + bgs.name, bgs.volume * vol / 100, bgs.pitch) else Audio.bgs_stop end Graphics.frame_reset end def me_play(me) if me != nil && me.name != '' vol = @bgm_volume Audio.me_play('Audio/ME/' + me.name, me.volume * vol / 100, me.pitch) else Audio.me_stop end Graphics.frame_reset end def se_play(se) if se != nil && se.name != '' vol = @sfx_volume Audio.se_play('Audio/SE/' + se.name, se.volume * vol / 100, se.pitch) end endendclass Array < Object def split(delimiter, elements) string = '' if elements == $data_system.elements if self.size > 0 begin string += elements[self[0]] (1...self.size).each {|i| string += delimiter + elements[self[i]] } rescue string += elements[self[0]].to_s (1...self.size).each {|i| string += delimiter + elements[self[i]].to_s } end end elsif elements == $data_states if self.size > 0 begin string += elements[self[0]].name (1...self.size).each {|i| string += delimiter + elements[self[i]].name } rescue string += elements[self[0]].name.to_s (1...self.size).each {|i| string += delimiter + elements[self[i]].name.to_s } end end end return string endend
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
bgm_play($game_system.playing_bgm)
$game_system.bgm_play($game_system.playing_bgm)