Inentory RES

Started by Tazero, February 26, 2009, 08:04:59 pm

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Tazero

February 26, 2009, 08:04:59 pm Last Edit: February 27, 2009, 03:25:16 pm by MetaKnight
Name: Metaknight
Request: An inventory script which uses the icons for a representation
Program: XP
Mockup: Resident Evil Inentory window
Other: It would be helpful if it was limited to 4 items and seperate inventory for each player


No screenies, No good sorry :'(
Basically Enemies won't stop when your looking through your items right? More realistic
Just an overlay no pausing inventory screen would be fine

NO PAUSING




If you were a fish...

Aqua

Be more descriptive because, frankly, I (and maybe other people) have no idea what you want >.>

Landith

February 26, 2009, 09:29:30 pm #2 Last Edit: February 26, 2009, 09:31:42 pm by Landith
What do you mean by "NO PAUSING"?
Also do you want it to be like a grid like in Resident Evil Games?
If so Modern Algebra made something almost exactly like Resident Evil Invetory on RMRK.net Here.
Although it's buggy, I do believe he is improving it, either that or he is making one for RMVX... I'm not quite sure.

Tazero

Thanx yeah exactly like an active time battle with BABS


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you know what would really help people?

screenshots.


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Tazero

I'll post some in a jiff


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