Started by Shadonking, February 17, 2009, 11:41:58 am
event_id : either an event ID on the map (a number) or type TROOP to target all enemies on the map or @SELF which indicates at the calling event operation : either INCREASE or DECREASE type : either CONSTANT or VARIABLE operand : if type is set to CONSTANT, this value represents the constant number to operate with, if type is set to VARIABLE this number represents the variable ID allow_kill : either KILL or NO_KILL change : either ADD or REMOVE state_id : the ID of the status effect to operate with enemy_id : the ID number of the enemy to operate with party_position : either the position of the actor in the party (starts from 0!) or PARTY to target all actors in the party
$game_map.events[EVENT_ID].battler.hp
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