How can one make it so that a Graphics.transition affects more than the standard 640x480 window. I ask because it is the last thing I need to finish a Custom Resolution script I made, one that is about as Plug & Play as a script of this nature can be.
I kind of created a cheated method, using the screenshot.dll from the custom transitions script floating around the forum, but this is only good for a standard transition with a simple fade from one screen to another, not for using actual transitions in the game folder.
I already messed around trying to reset the default viewport size returned and about everything else, but apparently the graphic is not loaded like other bitmaps are. The script works perfect, but during transitions, only a 640x480 box is transition, then the rest will just instantly change when the transition is done.