Started by G_G, March 04, 2009, 12:14:28 am
event.name.clone.gsub!('\spc') {''}
class Window_Message < Window_Selectable alias message_system_later refresh def refresh if $game_temp.message_text != nil text = $game_temp.message_text # Everything related to Actors text.gsub!(/\\[Nn]\[([0-9]+)\]/) do $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : "" end # Everything related to Skills text.gsub!(/\\[Ss]\[([0-9]+)\]/) do $data_skills[$1.to_i] != nil ? $data_skills[$1.to_i].name : "" end text.gsub!(/\\[Ii]\[([0-9]+)\]/) do $data_items[$1.to_i] != nil ? $data_items[$1.to_i].name : "" end text.gsub!(/\\[Aa]\[([0-9]+)\]/) do $data_armors[$1.to_i] != nil ? $data_armors[$1.to_i].name : "" end text.gsub!(/\\[Ww]\[([0-9]+)\]/) do $data_weapons[$1.to_i] != nil ? $data_weapons[$1.to_i].name : "" end text.gsub!(/\\[Ee]\[([0-9]+)\]/) do $data_enemies[$1.to_i] != nil ? $data_enemies[$1.to_i].name : "" end text.gsub!('\ah') {$game_actors[$1.to_i].hp} text.gsub!('\amh') {$game_actors[$1.to_i].maxhp} end message_system_later endend
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
event.name.gsub('[spc]') do '' end
text.gsub!(/\\[Aa][Hh]\[([0-9]+)\]/) { $game_actors[$1.to_i].hp.to_s }